Call of Duty: Black Ops 6 is releasing later this year and it continues the story events from 2012’s Black Ops 2. The year is now 1991 and Adler is back and more determined than ever. I went to the Black Ops 6 summit to play some multiplayer and get the low down on campaign and Zombies details.
The campaign for Black Ops 6 picks up after the events of Cold War and Black Ops 2. The official timeline was revealed to be Black Ops 1, Cold War, Black Ops 2, Black Ops 6, Black Ops 4, and Black Ops 3. Cold War takes place in 1981 while Black Ops 2 is set in 1989.
Sometime between then and 1991, where Black Ops 6 is set, a lot has changed for Adler. Unfortunately, some of his past squadmates have died (no spoilers here yet) and Frank Woods has been injured and is relegated to the sidelines in this story.
Woods is still running his team but just in a different way from before since they had to break away from the CIA, due to being mislabeled as traitors, and go rogue. There’s a new force at play threatening democracy, and Woods and Adler are forced to scrounge up their own resources and team and clear their names.
Black Ops 6 really leans into the rogue aspect, as this special forces team no longer has access to tech and funding as they did before and are now forced to get creative. These agents are now breaking all the rules they knew before and aren’t really bound to any morals they’ve previously agreed to before, so we’re going to see them get creative and especially violent.
The campaign seems to really revolve around a “whatever it takes” theme and an “at all costs” mindset. A lot of features from Cold War will be returning to Black Ops 6, like the safe room you can return to after missions and puzzles you can solve for that you find in the world.
In addition to returning mechanics, we’re also getting more story options with new dialogue trees with your companions and multiple ways to complete missions. Black Ops 6 is branching out from just being your typical Call of Duty
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