It's hotter than the inside of a horse here, so what better time to play an RPG about driving randomly through the desert in search of enlightenment. The RPG in question is Broke Signal Badlands: A World of Desert Adventure, and yes, that's a very upbeat subtitle for a game in which you can perish after getting your hand stuck in the door of an abandoned Fonts Museum, or while yanking cacti out of your foot. There are gunfights, too, with dice serving as bullets, but so far, I've only managed to die of pathetic human error and clumsiness. Consider me unenlightened, but enthused.
Coming this year to Steam with an older version already for sale on Itch, Broke Signal Badlands casts you as a line man (a telephone repair engineer, I think) who has abruptly decided to steal the company truck and go on a mystical roadtrip. Over the course of the subsequent hour or two, you'll WASDrive across a tilted 2D map painted in glaring shades of hazard yellow and Vimto purple, investigating landmarks such as forgotten mines and dealing with fleeting pop-up events such as hitchhikers.
I'm not entirely sure which technology or medium or period the visual direction is channelling, but I like it. The map reminds me of both the original Fallout's overworld and the pulp comic stylings of last year's The Fabulous Fear Machine. The HUD is interestingly abrasive: scratchy illustrations of events and quests materialise slowly from the bottom up, as though slithering out of the belly of a fax machine. This invests the accompanying text with a peculiar mixture of suspense and irritation, as you either tap your cactus-punctured foot waiting for the full scene to reveal itself, or shrink back at the thought of seeing the horrors described. The writing itself is as sparing and dry as the bones of a cable repairguy who went looking for himself on the barrens and suffered a mortal wound while tidying up tumbleweeds after dark (yes, this is one of the quests).
The weird western premise and
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