Each of the six factions in Brigandine: The Legend of Runersia offer a distinct set of challenges. Being one of the largest nations in Runersia, The Republic of Guimoule is blessed with a wealth of starting resources and allows you to pick many options for how your early campaign will play out. But, it can also prove susceptible to attack on multiple fronts.
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With so much strategical variety on offer, it pays to know which options are best to aim for. In this guide, we'll provide an overview of The Republic of Guimoule faction, as well as how best to play their early game.
The birthplace of Rune Knights, and the home to the Brigandine of Glory, Guimoule is a kingdom divided. Splintered into two opposing theological factions, the Republic's Mohana and the Mana Saleesia Theocracy's Zai sects vied for control over the land, resulting in the Mana Stone Thirty Years War and the splintering of a nation.
Situated in southwest Runersia, Guimoule is a large kingdom that shares a border with three other nations: The Shinobi Tribe, The Norzaleo Kingdom, and the Mana Saleesia Theocracy. You begin your campaign with eight starting settlements, the second-most in the game, which provides you with a large number of military resources to help get your invasions underway. Gharghar is your capital city and is safely secured in the deep south, behind multiple settlements.
The faction is led by Eliza Uzala, a young ruler with a hidden identity. Her past as Jill the Ballerina has blessed Eliza with great physical talents, and she dons the unique class of Rose Knight to save her nation and restore its former glory. A starting level of Twenty and multiple attack options give
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