Teamfight Tactics: Dragonlands is out (and is soon releasing on Xbox Game Pass as well). This is the seventh TFT Set for theLeague of Legends Auto-Battler. TFT is already the perfect encapsulating of decision-making overload (comparable to League's fast-paced combat), and this Set gives player even more decisions to make in a single game. There are Traits that summon monsters, put exploding statues on the field, and even ones that provide unique items for just that Trait.
While the more «out there» Traits are Origins and not Classes, there are still quite a few new Classes this time around. For both veterans and newcomers, here's an overview of all the Classes, old and new, inTeamfight Tactics, and everything players need about how they work.
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Assassins are the same as they've always been in any TFT Set. As they typically do in video games (or movies for that matter), Assassins sneak around and take people out from behind. They gain bonus Crit Chance and Crit Damage, innately jump to the opposite tile on the enemies side of where they're placed, and tend to really annoy people with an exposed carry, especially with Units like Pyke in the game this time around.
Bard is the unique trait tied to the 5-cost unit: Bard. It's an all-around useful ability that increases the odds of seeing 3, 4, and 5-cost units based on how many «Doots» are created. When this Class Trait is active, surviving Allies at the end of combat have a 20% chance to create a Doot. A Doot is also created whenever Bard's ult is cast, and if Bard survives to the end of combat, he'll always dance, which also creates a Doot.
Each Doot randomly increases the odds of seeing 3, 4, or 5 cost champs in
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