It’s a great day to read the patch notes! And why stop with reading patch 12.13? Make sure to check in on the sizeable changes that we shipped during our mid-week update, they truly were impactful! As for these notes, we’re reducing game time slightly, improving the Carousel experience in Double Up, reworking Aurelion Sol, and shipping a whole lot of balance changes! Let’s get into it! Rodger «MinionsRpeople2» Caudill Patch Highlights System Changes Game Time In order to reduce the total game time slightly, the following changes have been made: Stage 2-1, 3-2, and 4-2 (Augment Rounds) shortened by 10 seconds. Stage 4-7 (Treasure Dragon) shortened by 10 seconds.
Stage 5-1 (After Treasure Dragon) shortened by 10 seconds. Player Damage 99.99 percent of games end before Stage 8 though—this change is for that .01 percent that just need to move on.
Player damage in Stage 8 has been increased to 150 in Standard and Double Up Large Changes Large, like the time saved climbing to Challenger with our game time cuts. Traits Despite several nerfs in our 12.12 mid-week update, Assassin is still performing a cut and jump above the rest.
Astral’s getting a shiny new Refresh button that indicates the quality of orbs, but I’m just worried that this is going to make me roll away my economy like Poggles did IRL. Astral Emblem has proven to be too game warping in both Double Up and casual play, where players are less punished for greedily leveling and able to hit tier 5 units early, allowing for powerful starred up Legendary units to take over the game.
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