Welcome back Nomsy enthusiasts...and the rest of you I guess. We've got a big patch today, but don't be fooled by its length! Most of our word count comes from an Attack Damage rebalance. It may look intimidating, but it impacts a largely invisible system in order to dampen the impact of basic attacks from 3-star units whose power should come from spells instead of autos.
General rebalancing of auto attacks is a theme throughout this patch, but there are also power changes to our Legendary Dragons that’ll make them feel more LEGENDARY, and a few nice quality of life system changes. Wow, lots of changes going on in this patch, but the most important one is right here: Rodger “MinionsRpeople2" Caudill ⇒ Rodger “Riot Prism" Caudill Don’t let the name change fool you, I’ll still be memeing and dreaming with you along the way—so let’s get to it! Rodger “Riot Prism" Caudill Patch Highlights System Changes ITEM DISTRIBUTION With how many times I've seen players lose to Krugs while open forting, they better be packing. Krugs (Stage 2-7) is now guaranteed to always have at least one item ARMORY TIMERS Clock’s a-tickin’.
Armory selections (Tome of Traits, Ornn Items, Radiant Items) now have their own timer displayed so you know how long until it will choose for you! Large Changes Large, like the amount of physical damage coming from auto attacks this set—an issue we will be dealing with this patch in our AD rebalance section. TRAITS Nerfing the most Talonted member of the Guild. We’ve always treated Attack Damage and Ability Power as equal, but since every unit attacks, Attack Damage matters a lot more.
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