MultiVersus is finally available for players to try out. The free-to-play fighting game has been in open beta since July 19. In that time, MultiVersus has already received plenty of changes. New patch notes delve into buffs, nerfs, and changes for some characters. The list of changes in MultiVersus isn’t huge, but it does offer some big balancing improvements, which includes a nerf for Taz.
Before we get into the depths of the patch notes, let’s cover the smaller changes to the game first. To start off, LeBron James is officially playable in the game from today. The free character rotation has also been changed to feature Finn, Garnet, Superman, and Reindog. Then there’s the Open Beta Welcome Event, which increases the gold earned from matches by 25%. These will be in place until August 8.
If you’ve been playing since last week, you’ll know that Taz has dominated the game. His side special, the tornado, was just a bit too powerful in most casual matches. MultiVersus developer, Player First Games, has addressed this by nerfing Taz and providing insight for further upcoming changes. The tornado’s duration has been reduced, one of its multi-hits has been removed, and the knockback on the final hit is decreased. In an upcoming patch, the tornado will transition to a cooldown move to force players to use it more skillfully. The developer has insisted that the tornado is Taz’s signature move, and so it’ll still be one of his “most powerful attacks.”
Beyond that, other changes have been made to five more characters. Batman’s cooldown on his Batarang has been increased from 13 to 14 seconds, and his grapple shouldn’t launch him off the map anymore. Bugs Bunny’s air up attack’s startup increased by two frames and its active
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