The player character in Born of Bread is a sentient bread golem named, appropriately, Loaf. Yes, you read that right. A walking-talking hunk of Hovis, Warburtons, or Morrisons Tiger Bread is who you’ll be playing as. The thing is, despite the unique protagonist and inventive setting, Born of Bread is otherwise a pretty standard 2D RPG. In a cram-packed genre, are Loaf and pals a slice above the rest? Or have they failed to rise to the challenge? Let’s get this batch on the road and find out, shall we? After all, we knead an answer.
The first thing you’ll have likely noted about Born of Bread from the accompanying screenshots is that the game looks uncannily reminiscent of a Saturday morning cartoon. Those pics don’t lie either; the mixed 2D and 3D visuals charm with their childlike wonder. Loaf himself is a charismatic protagonist, winking to the player like he’s in a panto. He wouldn’t look amiss on the box of some sugar-filled children’s cereal. The rest of the world he inhabits is equally delightful, full of eccentric characters, zany baddies, and bizarre environments. From a world-building perspective, Born of Bread is certainly on firm form.
The narrative is simple; you must explore the world, seeking to clear Loaf’s father’s name, before ultimately chasing down the big baddies and uncovering their mysterious motives for kingdom domination. Solid enough, but, aside from the bread golem, you’ll have played through the same stale story in countless RPGs. Also, for a game starring sentient bread, this tale rather underserves on the jokes and puns. Sure, Born of Bread might eke the occasional smirk of amusement at a pun or two, but otherwise proceedings are played surprisingly straight.
Combat is turn-based and overloaded
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