After a long period of silence, last year brought what can only be called a glut of Silent Hill-related news. There's a new title set in 1960s Japan(opens in new tab), Silent Hill Townfall from NoCode(opens in new tab), and then perhaps the most-anticipated project of all: A ground-up remake of Silent Hill 2(opens in new tab), considered by some to be not only the series' highpoint but the best horror game ever made.
Konami's Team Silent, sadly, no longer exists, and so development is being handled by Bloober Team, a studio that now styles itself as a specialist in horror. Bloober CEO Piotr Babieno is ambitious about what the developer can achieve on a project with a larger scale than it's typically worked on, and has recently been talking about moving beyond the oft-derided term of «walking simulator» in how it sets up and spooks out players.
«We still would like to make meaningful games, we still would like to keep our DNA to tell [stories] about things which are important to us,» Babieno told IGN in an interview(opens in new tab). «However, not by environmental storytelling, but by full action, to have much more mass appeal. And I think that this is the reason why we have chosen Silent Hill.»
Babieno also went on, perhaps unsurprisingly, to defend Konami, the Japanese publisher behind Silent Hill which has, in recent years, been letting a whole bunch of beloved gaming series gather dust. Konami's reputation among elements of the gaming community is, however unfairly, at an all-time low, and the hangover from Hideo Kojima's acrimonious departure continues to this day.
«Those people who are in charge of Konami Gaming right now, of course I can't tell you all the details, but I believe that they do understand how gaming
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