Earlier this month, BioWare general manager Gary McKay discussed the current state of the company, specifically talking about how the pandemic, perhaps ironically, brought them all close together. He also talked about how BioWare wants to ensure its future releases are “seminal” moments in the industry, and this is important because BioWare titles used to have these seminal moments. The release of the original Mass Effect trilogy, Dragon Age, and several titles before like Knights of the Old Republic, Baldur’s Gate, and more were just that: seminal moments.
It’s hard to imagine a “seminal” release and not imagine Bethesda, however. A seminal release is, by definition, a major release that hits high marks and fundamentally influences games after their release. Name any major release, and this is something fans can see—whether it’s the all-to-often comparisons of open-world games to Breath of the Wild or RPG games discussion in the context of Skyrim.
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Seminal moments don’t have to be from big developers, nor do they have to be a major focus of a company. A good game is a good game, regardless of what it influences or not. The problem is that seminal releases are big and rare. This, itself, is something BioWare has to tackle with a different context than a company like Bethesda. The two don't fit in a box, of course, but as BioWare moves forward with these "seminal moments" in mind, the development distinction between companies like Bethesda and BioWare remain intact.
Bethesda video game releases are often so rare and so far apart that it could do more harm than good—if it wasn’t for its more anthological approach. Games like Fallout and The Elder Scrolls have
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