Bioshock 4 is likely still a few years out, but anticipation had been fierce even before its announcement in 2019. With how well the series has been received so far, it faces the difficult task of reaching the high bar set by the franchise's previous entries, but leaving behind what the other games have established may be the way it could live up to these expectations.
Said to be called BioShock Isolation by leaks, BioShock 4 will allegedly take place during the 1960s in an open-world Antarctic city called Borealis. It sounds like a perfect backdrop for a series so well-known for its extraordinary settings and creative blueprint. However, the way this blueprint was established in the series' canon could be its downfall. It might, then, be best to create its own standalone universe, while still preserving the things that made past BioShock games so great.
BioShock 4's Open World Might Sacrifice One of the Best Parts of the Orginal Game
BioShock 4 could potentially be a better game if it leaves behind the universe — or universes — established at the end of Bioshock Infinite. While Infinite was a fantastic game in its own right, its attempts to tie together the entire franchise's universe fell kind of flat, leaving the creation of more questions than it answered. The climactic death of Booker erasing Comstock from existence doesn't tie into the narrative that even this ending is trying to weave. It also leaves the paradox of Elizabeth disappearing afterwards, which means she would never have been able to kill Booker and prevent him from becoming Comstock anyway.
Some argue that these points come from not fully grasping the story, but it's more an issue of the innate problems created by using multiverses as a narrative tool.
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