As regular readers of TheGamer (Gamies, as we call them) will know, I’m currently around calf-deep in my retread through Pokemon Blue’s Kanto. In my attempts to understand what makes the region so eternally compelling, I’m replaying the game in short weekly bursts, trying to take it in as a tourist rather than seeing the world as filler content in between battling and catching. Right now, I’m up to Cerulean City, and found the city itself to be deeply soulless and empty, but the surrounding areas to be so full of life and character that they make up for it. Within this surrounding area you’ll find Bill’s house, and while I did mention this in my travel column, I feel the need to go back and explore it in even more depth because seriously guys, what the fuck?
If you’re unfamiliar with the ins and outs of Pokemon Blue, Bill’s house is where we get the ticket for the S.S. Anne, which we need to complete in order to access the third gym. It’s a fairly typical JRPG trope - having it be the ticket to a cruise ship is novel, but essentially Bill gives us the key to the next major part of the game, which in turn gives us the key to the next major part of the game, and so on. The reason I am in the midst of revisiting Kanto though is not because of how inventive the gameplay mechanics are, but because of the story. It’s the way they tell ‘em, right? The only problem is the way they tell ‘em with Bill is through grotesque body horror, and I can’t believe I had never realised how horrifying this moment should have been.
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When we arrive at Bill's house, we're greeted by Bill, only he's in the body of a Pokemon. Let's Go confirmed two decades later that the Pokemon in question was a
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