The biggest difference between Starfield and Fallout 4 is Bethesda's decision go with a silent protagonist this time around. But that wasn't always the case.
In a recent interview with Polygon, lead designer Emil Pagliarulo talked about the decision to feature a silent protagonist in Bethesda's upcoming sci-fi RPG. Asked whether Bethesda went the direction it did because of the negative fan reaction to Fallout 4, Pagliarulo said it was a factor. Fans will recall that Fallout 4 voiced protagonist drew criticism owing to the reduced number of dialogue options despite more than 13,000 lines of dialogue.
Still, there was apparently a point where Bethesda wanted to give a voice to their hero and even recorded a few lines of dialogue.
"We hired an actor, we got the voice, we listened to him and we were like, 'You know what, this guy is too specific,'" Pagliarulo remembered.
It seems that Starfield's designers wanted to ensure that players were offered the maximum range of expression. Bethesda apparently weighed bringing in multiple voice actors, or simply going with one voice actor who was "more convenient." Ultimately, though, Bethesda realized it wasn't going to work.
"We realized that the only way to really do it and let the player be the person they want to be was to have an unvoiced protagonist," Pagliarulo said.
Pagliarulo went on to reflect on the role of the voiced protagonist in AAA games.
"There was a time in the industry where every protagonist was voiced. It was a AAA thing. We started realizing, 'You know what, maybe that’s not the case, maybe fans will actually enjoy the game even more...' I mean, we played with different things. There’s a big argument, if in Fallout 4 and other RPGs, players don’t like reading a line
Read more on ign.com