As the Dragonborn in Skyrim you quickly collect more suits of armor than you can wear in a single lifetime, and at a certain point there's no reason to sell them because you've got more coins than Scrooge McDuck. Thus: mannequins, wooden statues that reside in your various homes that you can dress up in your spare outfits and armor sets. There's no point in killing all those brave warriors and stripping them naked if you can't show off your accumulated loot, after all.
But Skyrim's mannequins can be a bit buggy. In the past, players have reported armor placed on mannequins going missing, or sometimes being duplicated. Occasionally the wooden statues will hover a bit above the ground. Certain items aren't displayed on them properly, and some helmets can cause a mannequin's head to simply disappear when equipped. Stuff like that.
But far more chillingly, mannequins will sometimes move. Imagine playing Skyrim late one night and you're walking around your house at Honeyside or Proudspire and the mannequin in the corner turns and looks at you as you walk by. It's downright terrifying. And at times it wasn't just an eerie head-turn but a complete idle animation playing on your lifeless wooden armor display unit. You can see how disturbing it is in this video.
Bugs in Bethesda games are obviously nothing new, nor is the fact that in many cases Bethesda simply never fixes them. And sometimes these bugs are strange or silly enough that players actually wind up enjoying them, just another goofy quirk in the open world RPG.
So when Bethesda abruptly does fix a bug that's been around for a decade, as they recently did with the moving mannequins, it almost feels like the removal of a beloved feature rather than a patch for an
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