In ' newest adventure book, Keys From The Golden Vault, players will be sent out on heists, so knowing which spells are the best to choose is essential. Some spells might draw too much attention and alert the authorities to the party's shenanigans, but others can make all the difference in a tight spot. While rogues might be the first choice for many for these kinds of capers, there is a lot ' spellcasters can offer a heist crew.
Heists require a lot of different skills depending on the circumstances a player finds themselves in. Some heists in might find the players breaking into a prison, while another stealing an artifact or even returning one. Whether the group needs a boost to stealth or needs to get intel out of a less-than-willing NPC, there are a few spells that can give the adventuring party the upper hand.
Related: D&D's Keys From The Golden Vault Is A Heist-Themed Adventure Anthology
Disguise Self is one of the spells in that lends itself perfectly to heists. This illusion spell is available for bards, wizards, artificers, sorcerers, and Trickery domain clerics and lets the player turn themselves into someone else for one hour. Although the illusion won't hold up to a physical inspection, it is great for getting past large groups where stealth would not be an option.
Alter Self works similarly to Disguise Self as it lasts for one hour, and the caster can change their appearance.Alter Self as other options available such as one for combat and an aquatic form like one of’s unique races, however, when using alter self to change form, the caster's appearance truly changes, meaning it will hold up to closer scrutiny.
Seeming is also a great fifth-level spell for bards, sorcerers, wizards, and certain warlocks in a
Read more on screenrant.com