Vampire: The Masquerade - Bloodhunt has garnered a wide player base since its release a few days back. The vampire-themed Battle Royale features seven distinct archetypes spread across four powerful vampire clans battling for Prague.
Each of these archetypes possesses a unique skillset, and players have to choose their clan allegiance to define their playstyle with unique supernatural powers. Whether you prefer a sneaky surprise attack or like to dive straight into battle with all guns blazing, there is an archetype designed for every play style.
While the original tabletop RPG that this Battle Royale is based on featured 13 clans, the initial release of this new title has shipped with four. As of now, there are one or two archetypes per clan.
Three types of abilities are available to every archetype, and are known as powers:
Among the seven archetypes of Vampire: the Masquerade - Bloodhunt, the emergent metagame since release draws a picture of some dominating over the others. This may change after further rebalancing. However, here are the best archetypes in Vampire: the Masquerade - Bloodhunt.
Prowler is what one would call a tracking class of Vampire: the Masquerade - Bloodhunt. Prowler’s clan power, Vanish, is one of the best escape tools, as activating this power makes the player invisible and makes them move faster for a short time. Its passive skill makes it possible to sense wounded enemies, and its archetype skill, Scouting Famulus, can send out bats to check areas for potential danger.
Prowler is the best fit for someone who likes to play sneaky and lays low until the endgame.
Enforcers are quite deadly in a firefight. As long as they do not attack, Enforcers are invulnerable through Flesh of Marble, their clan
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