Vampire: The Masquerade — Bloodhunt has gained a number of new features between the original playtest period and the full release. One such feature is the addition of equipable feats for each archetype, each granting a special benefit during matches. These can include altering starting gear, providing blood resonance buffs, or simply beginning a match with extra ammo. This guide will break down the available feats by archetype, explaining how they work, what level they unlock at, and the potential benefits of using each of them.
Vampire: The Masquerade — Bloodhunt is a free-to-play battle royale by Sharkmob, set in the World of Darkness. When a meeting of kindred is ambushed by agents of the vampire hunting «Second Inquisition,» it spurs infighting among the vampires of Prague, and a bloodhunt is called to purge the so-called traitors. Players must survive the night, facing off against other Kindred as well as members of the Second Inquisition.
Vampire: The Masquerade — Bloodhunt: The Best Passive Powers, Ranked
Feats can be selected on the Archetype Selection menu while in the Elysium Hub area. Clicking on the feat slot below the description of an archetype's powers will open up the full list of feats available for that archetype. From here, locked feats can be selected to see their effects and unlock conditions, while unlocked feats can be equipped simply by selecting them.
The Brujah Brute Archetype specializes in close combat and survivability, and its feats reflect this focus.
Like the Brute, the Vandal is excellent at fighting at close range and disrupting enemies. Their powers are slightly more offense-focused than the Brute's powers, however.
The Saboteur is a stealthy trap specialist archetype with powers to help them
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