Call of Duty 4: Modern Warfare took the games industry by storm, captivating players with its intense multiplayer modes and iconic maps, most notably the beloved Shipment. Something which may have escaped the notice of many players, on the other hand, is that Shipment only made it into the game by accident.
Shipment quickly became a fan favorite, even despite its tight, winding structure consisting primarily of shipping containers. The chaos that ensued when players raced through its shortcuts and cramped corridors turned the map into an almost legendary arena, but if developer Infinity Ward had paid somewhat closer attention, Shipment might have remained hidden after launch.
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The story behind Shipment's inclusion was recently shared by Multiplayer Design Director at Infinity Ward Geoff Smith during an interview with Dexerto. Smith referred to the map as one of their least favorites, noting its original purpose as a "split-screen map, back when that was a thing." During the development of Modern Warfare, Shipment was used for internal test purposes, somehow turning up in the main rotation of maps. "Our multiplayer lead at the time, when we released, forgot to take it out and there was no going back,” Smith remarked about the matter. “That was truly an accident.”
Shipment has gained a cult following in the years following the release of Modern Warfare, making appearances in several subsequent entries in the Call of Duty series including Vanguard and even Call of Duty Mobile. This renowned map however, loved by fans and recreated by enthusiasts in other games, owes its existence to an oversight.
The enduring popularity of Shipment serves as a testament to the
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