Hello out there in PlayStation-land! This is Chris Kohler—I’m Editorial Director at Digital Eclipse, co-developer of the upcoming Teenage Mutant Ninja Turtles: The Cowabunga Collection. We’re excited for the upcoming release of a landmark collection containing 13 classic Konami TMNT games produced in the 80s and 90s for home consoles, portables, and the arcade.
With all 13 games included in the Cowabunga Collection, you can see the mutation of TMNT games unfold in front of your eyes. Today, we thought it would be fun to look at the evolution of two mainstays of the Turtles games—Shredder’s loyal but hapless goons, Bebop and Rocksteady.
You encounter the pair early on in the first TMNT home game. Bebop is the game’s first mini boss, attacking you in a cramped sewer corridor. While this fight is going on, Rocksteady stands guard over April O’Neil. If you touch Rocksteady, he will do damage to you—there’s no way to beat him now, just concentrate on Bebop. Bebop doesn’t fire a weapon; he just tries to ram you! At the end of stage 1, you get the chance to take on Rocksteady and his trusty machine gun. Just when you think you have an upper hand, Shredder shows up and kidnaps April yet again!
Rocksteady is the first boss you take on in the classic four-player experience. Again with a machine gun, he fires diagonally to punish you for doing too many jump kicks. Bebop shows up at the end of the next stage, packing a Ripple Laser weapon. And as if that weren’t enough, Bebop and Rocksteady show up together at the end of stage four!
Don’t let these two goons get you down, we have a range of helpful options that will beat them, including Rewind, Save/Load anywhere, and a custom Watch Mode that lets you view a playthrough of each game
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