Inordinately popular multiplayer FPS BattleBit Remastered has hit 2.0, bringing a spate of updates, tweaks and changes to this year's surprise hit that out-Battlefields Battlefield. There's new content, bigger and reworked maps, and myriad other adjustments that bring us roaring into the era of BattleBit 2.0.
I'll list the full patch notes below, but here are the key takeaways that the devs have highlighted themselves. First up, medics are no longer the long-lived titans of the battlefield they once were. The devs say that it was clear that medics were «the only class capable of enduring more than one fight,» while «other classes cannot survive a second fight after being shot.» To remedy that, every class is now able to self-heal with bandages, while only medics can heal others.
The District map has also been reworked (and now supports CTF) and the Wine Paradise map has been expanded, which should give you more room to do your lo-fi war crimes to upset the Red Cross with. Plus, the damage range on the Vector now starts at 10 metres instead of 50, which should make it at least slightly less terrifying to face down than it is right now.
To round things off, the 2.0 update is chucking in a community server API and doing away with squad auto-lock, as well as tweaking the game's progression curve, classes, and its CTF mode. You can see game's overview of those changes in the picture above.
It all sounds pretty good to my ear, but we'll see how it goes as the community comes to grip with the changes. For now, here are those BattleBit Remastered patch 2.0 notes in full:
Assault
Engineer and support
Engineer
XP with Engineer Bonus:Transport vehicles: 1000xp APC: 2,000xp Tank: 4,000xp Helicopter: 4,000xp Boat: 1,000xp Other
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