We knew it was coming—Bungie said it was coming—and now we know exactly what form it will take. Since the launch of Lightfall and its Strand subclass earlier this year, one of its abilities has stood head and shoulders above any other effect in the game: Suspend. With it, you can tie enemies up in suspending green threads, leaving them unable to do pretty much anything except get shot and die. In a year where Bungie wanted to bring the challenge back to Destiny 2, Suspend alone went a long way to nullifying any increase in difficulty.
The nerf was inevitable, and now has been detailed in a new sandbox preview ahead of Season 22's launch on August 22. «We played with a variety of Suspend times during Strand development and landed on a long duration to differentiate Suspend from Stasis Freeze, offsetting the lack of a Shatter equivalent with additional disable time,» writes Bungie. «Having seen the way it’s played out in the live game, we don’t believe this is the right place for Suspend to live.»
Bungie has good reason to believe this. As the studio notes, «Suspend is currently a skeleton key that solves combat problems against all combatant types.» This is particularly notable with Champions, the special enemies found in Nightfall, raids and higher difficulty dungeons and Lost Sectors. The three Champion types are supposed to require different loadout options to deal with, but as it currently stands, Suspend just beats them all. This not only renders Stasis—the other crowd control subclass—largely irrelevant, but even diminishes Strand's other keywords. What's the point of building into Sever, which reduces an enemy's outgoing damage by 30%, when you can use Suspend and reduce it by 100% because they literally cannot
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