After a while, existing purely as a host comprised of distilled cosmic horror and existential dread isn’t good enough in Baldur’s Gate 3. It doesn’t matter that you’ve gained messiah-like dominion over vast swathes of the current population – you need more. More power, more tadpoles, and more funky abilities.
Thankfully, the good stuff is just around the corner – assuming you consider 40 hours of playtime and two Acts to be a single neverending corner. Tackle that, and you’re golden. Infinite power is within your grasp, you only have to reach out your creepy tentacle hand (tentacle hand not required) and take it. This guide will walk you through how, and what rewards await.
If you want information on regular Illithid Powers, you are sadly in the wrong place. Shimmy on over to our Illithid Powers Guide to fill your bonce with enough knowledge to make a Mind Flayer blush.
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Unlike regular Illithid Powers, high-tier powers are locked away until much later in the game. They don’t come quite so naturally and you are going to have to make a pretty serious decision (multiple times potentially).
You will need to complete Act 2, which of course means you need to get through the General Thorm at Moonrise Towers. Once you’ve done that, you will be instructed to go to Baldur’s Gate. On the way, you will be ambushed by Githyanki from the Astral Plane which eventually leads you to The Emperor, a particularly powerful Mind Flayer.
Defend The Emperor and he will offer you an ancient tadpole that will enhance your latent Illithid powers. Heck, it will transform you into
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