After his acceptance speech was cut short, Larian Studios CEO Swen Vincke has published what he “wanted to say” when Baldur’s Gate 3 took home the top prize at The Game Awards last week.
The event drew widespread criticism for only allowing some of the award winners to speak onstage, and permitting them just 30 seconds to do so before urging them to “wrap it up” via a teleprompter.
Baldur’s Gate 3 director Vincke, who managed to talk for about a minute before leaving the stage, elaborated on his Game of the Year award acceptance speech in a thread posted on X today.
He started by calling the award “a great honor” and congratulating all the other nominees. “This has been an incredibly competitive year and you each would have deserved to win this award.”
“I want to thank Geoff Keighley and the people that organized The Game Awards for creating an award show so big that it gets mainstream attention. While 30 secs is a bit short, there’s nothing like the game awards and it’s an incredible achievement.”
THIS IS IT! <a target="_blank" rel=«noopener» class=«link-external» href=«https://twitter.com/baldursgate3?ref_src=» https:>@baldursgate3
is your 2023 Game of the Year! <a target="_blank" rel=«noopener» class=«link-external» href=«https://twitter.com/larianstudios?ref_src=» https:>@larianstudios <a target="_blank" rel=«noopener» class=«link-external» href=«https://twitter.com/hashtag/GOTY?src=hash&ref_src=» https:>#GOTY <a target="_blank" rel=«noopener» class=«link-external» href=«https://twitter.com/hashtag/TheGameAwards?src=hash&ref_src=» https:>#TheGameAwards pic.twitter.com/1u5hyGphbc— The Game Awards (@thegameawards) <a target="_blank" rel=«noopener» class=«link-external»
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