While Obsidian is currently hard at work on its upcoming RPG Avowed, director Carrie Patel has revealed that developers who previously helped make Pillars of Eternity are on board.
“Maybe a third of the team that worked on Pillars is on Avowed,” said Patel in an interview with MinnMax. She also spoke about the studio successfully creating a more interactive, explorable take on the world first introduced in the Pillars of Eternity franchise.
According to Patel, Pillars fans want to “see the world they got to know over two games in a big immersive space around them that they can explore.” She went on to say that it’s “mission accomplished” when it comes to this goal.
Avowed is slated for release on February 18 for PC and Xbox Series X/S alongside Game Pass. In the same interview, Patel had also revealed that the game would run at “up to 60 FPS” on the Xbox Series X. While further information was lacking, one can assume that it uses features like dynamic resolution tp ensure a stable frame rate. There is also no word on what kind of performance can be expected on Xbox Series S.
PC players looking forward to Avowed can look to the required specs revealed back in November. The bare minimum to play the game requires either AMD’s Ryzen 5 2600 or Intel’s Core i5 8400 CPU, an AMD Radeon RX 5700 or Nvidia’s GeForce GTX 1070 GPU, and 16 GB of RAM (with an SSD mandatory).
Back in December, Avowed environment region designer Berto Ritger revealed that players would have plenty of options in how they complete various quests in the game. Most quests in Avowed will allow players to not only start them in different ways, but the freedom to complete them out of order, per Ritger.
In keeping with Obsidian’s history with the RPG genre, players will also get to make several choices that may affect various outcomes of side missions and main quests. While we don’t yet know the scope of changes being affected by player choice, the studio has confirmed “at least” ten unique ending slides.
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