The directors of Avowed have shed more light on its gameplay in a new 25-minute video.
In the ‘extended gameplay breakdown’ video, game director Carrie Patel and gameplay director Gabe Paramo go into detail on some of the separate game mechanics and discuss the development team’s philosophies for the game.
The video, which can be seen embedded above or on the official Xbox YouTube channel, opens with Patel explaining why she feels the game feels like a typical Obsidian title.
“For me, it’s really about our player-centric approach to roleplay,” she explains.
“Our studio’s motto is ‘Your World, Your Way’, and so the way we really approach choice, and consequence, and everything else, is just giving players opportunities to define who they are in this world, how they want to behave, what fantasy [and] what challenges they want to undertake.”
The video also shows off Shatterscarp, which is the third area in the game, with Patel pointing out that a number of the quests in the game are “entirely discoverable, which means they’re entirely missable”.
The video goes on to detail such topics as combat and weapon loadouts, crowd control, elemental damage, branching dialogues and companions.
Avowed, which is set in the same universe as Obsidian’s previous RPG, Pillars of Eternity, is due to be released in Fall 2024.
“Expanding the universe that we created for the original Pillars of Eternity games, Avowed brings a new perspective, a new way to fight, and a new land to explore in the world of Eora,” Obsidian studio head Feargus Urquhart told Xbox Wire last year.
“The Pillars games are near and dear to us and we can’t wait to share Avowed with everyone next year.
“In Avowed, you’ll explore the Living Lands, a plagued, wild island set in the world of Eora. The Living Lands are full of mysteries and secrets, danger and adventure, and choice and consequences.”
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