The release of the Meta Quest 3 has seen an explosion of new software arriving for the new VR headset, and prime amongst them is Asgard’s Wrath 2. Oculus Studios have once again taken on publishing duties for Sanzaru Games’s Asgardian sequel, and early adopters for the Quest 3 are getting a copy of the game alongside the unit, with Meta clearly feeling that this is the best showcase for their latest technological marvel. On first impressions alone, it seems that they’ve made a good choice.
It’s not quite Macbeth, but Asgard’s Wrath 2 starts with three witches – or Weavers as they have it – who need a guardian to protect the realm. You’re first on the list, even though you, as a fledgling god, were taken in by Loki’s tricks in the first game, and managed to release him from his spiritual prison. You’re initially still stuck in this prison – which in fairness is a tavern with magically refilling tankards so it’s not all bad – listening to the spirits of other gods having a good old moan about you.
Your incarceration doesn’t last though, with a huge raven-headed griffin dropping through the ceiling and expediting your escape, before then deciding it would rather attack you. This leads to your first taste of Asgard’s Wrath 2’s powerful combat, with a lightning-imbued sword grasped in your hand – enjoyably, you raise it in the air like you’re He-Man to charge it up – deflecting away projectiles, swinging and stabbing away at the creature’s head, and dodging out of the way of its attacks.
As the Weavers call on you to follow the threads of fate, you’re dropped into the body of different warriors as you seek out Loki and his influence throughout time. Your first possession is Abraxas, a muscular, shaven-headed brawler with a
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