The DLC for is not necessarily a modest addition to the game, but it isn't a full-blown expansion either. Regardless, it manages to add plenty of new content to the game. Throughout the base game, Kratos and Atreus manage to survive the last days of Fimbulwinter and play a key role in Ragnarok, an apocalyptic event in Norse mythology prophesied to result in the death of numerous gods. takes place after the base game's story in the eponymous mythical location.
[Warning: The following article contains spoilers for God of War Ragnarok's base game.]
Although Kratos does not perish in, he receives a mysterious, anonymous invitation to Valhalla – a part of the Norse mythological afterlife – at some point following the game's events. Traveling with Mimir, the two arrive at Valhalla's black sand shores and discover a truly bizarre realm. Enemy-infested areas are linked by doors with no clear pattern, and it's quickly discovered that Valhalla is creating locales by piecing together bits of Kratos' memories. The gameplay in is cyclical, but it still manages to feel fresh with a number of new additions.
From a very broad standpoint, 's largest new feature is the game mode itself, which introduces roguelike gameplay to the series. Derived from the 1980 dungeon crawler, roguelikes (or sometimes roguelites) entail numerous runs through randomly generated series of levels, all from a baseline starting point. Typically, there is some form of meta-progression – permanent unlocks to make further advances through the game possible – alongside choices that characterize each run. In 's case, these choices are selecting Runic Attacks, Glyphs, and other bonuses that will be wiped away upon death, whereas certain currencies gained in a run can
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