So, here we are: because of Microsoft's expanding multi-platform efforts, we're now in a position where we can provide an official Preview of an upcoming first-party game before it's even released on Xbox Series X|S. Indiana Jones and the Great Circle launches for current Xbox systems and PC this December, and will then be ported to PS5 in Spring 2025. It may be a surprising move from the platform holder, but for PlayStation players at least, they'll already have a very good idea of the title's overall quality many months in advance thanks to the staggered release.
Wolfenstein developer MachineGames will be hoping to knock it out of the park on the first go, though, and not have to rely on what will essentially be a second launch a few months later. Announced during Gamescom Opening Night Live, we weren't aware of the PS5 port prior to the show, meaning we couldn't secure a press appointment away from the showfloor. However, a kind Bethesda PR representative handed us a Fast Pass to attend a public briefing in the Xbox booth on the Saturday. Our impressions of the game are based on that access, but it's possible more information was shared in the media-only presentation.
Having watched 10 to 15 minutes of gameplay footage — along with following the development of the game in general — Indiana Jones and the Great Circle rightly draws comparisons to Uncharted as it offers a globe-trotting adventure full of combat, puzzles, exploration, charm, and charisma. Much of the discussion surrounding the title has been focused on its perspective: first-person. It makes sense for a MachineGames joint after it honed its craft across a few different Wolfenstein entries, but the camera does zoom out at select point to third-person so you can catch a glimpse of Indy doing his thing. You'll have a full view of him climbing, during cutscenes, and his hands appear on-screen when the whip is used or he's running. With MachineGames clearly preferring to produce its games in first-person,
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