Being a big fan of roguelikes, Arcana of Paradise -The Tower- certainly scratches that itch for me. I recently received access to a preview build of this upcoming game from Shueisha, which combines real-time roguelike combat with deckbuilding tactics and survival. It brings together several really cool concepts without feeling especially overwhelming.
While the story of Arcana of Paradise -The Tower- is fairly dark, it still offers hope for the future and boasts a delightful blend of tones. You won’t always have good runs down into the Tower, but with each run, you should get a little better, time after time. Even if you cannot complete a run or run out of bread for your orphans, you can start once again with any upgrades that you had for your home base.
Just remember, bread is life in Arcana of Paradise -The Tower-.
Without spoiling too much of the story of Arcana of Paradise -The Tower-, there's a mysterious force watching over a group of orphans. Essentially, they’re trapped at the top of a Tower, and there's a myth that if they go far enough through the tower, they can be free and reach the surface. However, they'll need to survive long enough to do that, which obviously requires bread.
You find bread while exploring the Tower, and if you restore the Oven, you can get free bread every day. Although it won’t be enough to offset the cost of going to another day, it's still something.
With each 'day' that takes place in the game, all the orphans in your care will eat a loaf of bread, and the more children you rescue from the Tower, the more expensive that’s going to get. In every playthrough, you’ll encounter nine of the 20 unique children.
Introduction into combat.
That means adding more potential combatants to your home
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