During my hand-on session with Final Fantasy 16, I find myself in the heat of battle against the giant winged Eikon, Garuda. It's a spectacle, with the massive summon towering over me and all but eclipsing the stature of protagonist Clive Rosfield. Garuda's wind-infused powers create a vortex that pulls me in closer, and her large talons swipe at me in different directions. Thankfully, as Clive, I can directly channel Eikonic abilities of my own in combat. During the demo, I have access to three different Eikon skill sets I can switch between using the real-time action system, including the powers of Garuda - which turn out to be very useful when I'm actually fighting her. After dealing a certain amount of damage, I put the special Deadly Embrace move to use, which acts as a grappling hook that pulls the mighty Eikon onto her side; clearing the way for me to deliver a flurry of hits.
The impressive size of Garuda and the flow of action completely absorb my attention. But just when I think the battle is winding down, everything shifts in a big way. After trading enough blows, a scene plays out that sees Clive awaken as the fiery devil-horned Ifrit. Now I'm actually embodying an Eikon, and I immediately notice how different it is to control; the PS5 DualSense's haptic feedback allows me to feel the heavy weight of the colossal Eikon as I lunge forwards. It's like something out of Attack on Titan, with two huge foes hurling their elemental powers at one another.
The tail end of the battle between both Eikons plays out with a QTE sequence to see out the showdown, which also brings to mind the likes of God of War. It feels grand and cinematic, with an over-the-top showiness I love. This fight, and others I take on,
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