During my few hours with the game, I enjoyed the experience as far as I had played. Bayonetta Origins isn’t the first title to use a control scheme where one character is mapped to the left Joy Con (Cereza) and the other controlled by the right (Cheshire). The game, however, slowly introduces this concept to you. The first hour sets the story into motion and introduces you to the various control schemes you will encounter, such as engaging with people, items, etc, moving through the world, carrying items and more. Most importantly, however, is understanding the back story of Cereza, why she is currently living with Umbra Witch Morgana, why she enters the Avalon forest, and more. You also learn more about her friend Cheshire, how it appears in the world, and how to control them.
What is obvious is that the development team is pushing a very narrative adventure here. A good example of this actually involves Cereza’s Witch Pulse dance action. The action requires players to spin the control stick and then tap the joystick in specific directions to match the pulse in certain areas. While not overly tricky, it can still take a few tries to get it correctly. The game gives players the option of skipping this mini-game all together, instead auto-completing the mini-game each time it comes up during the adventure. This is a great accessibility option built into the game, which will allow more players the opportunity to experience this journey. This was something promised in promotional content around the game, and from our few hours, it holds true.
The core gameplay of Bayonetta Origins is fairly simplistic, with the Witch Pulse dance action probably being the most difficult so far. Holding down ZL allows Cereza to ‘tie down’ an
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