has a lot of potential thanks to its compelling set-up and decent-looking extraction gameplay loop. It comes from Embark Studios, who blew everyone away with its impressive competitive shooter,. So, understandably, fans have quite high expectations for it. However, for it to truly succeed and become the game everyone wants it to be, needs to learn some important lessons.
Currently, is one of the most anticipated sci-fi games, but if it wants to be as big of a success when it launches, then it needs to heed important advice from a former robot-focused game. When it launched in 2019, it did so to harsh criticism, a lot of which could end up applying to if it falls into the same pitfalls. Fortunately, they're easy lessons to learn, and has a good chance to avoid the many failings of its predecessors.
has the potential to be the next best extraction shooter if it plays its cards right, especially as there are few games with the same kind of aesthetic and overall tone as it. That is, of course, other than, the 2019 open-world first-person shooter in which players fend off against terrifying robots. It shares a lot of similarities with, especially in that both games prioritize stealth and survival mechanics, and position its robot hordes as genuine threats rather than a group of easily dispensable enemies.
The initial trailers for were incredibly exciting, promising an eerie world set in 80s Sweden with robots that would retain the damage players inflicted upon them and return for vengeance when they least expect it. This concept of enemies remembering the player and actively hunting them down was pretty impressive, and the Simon Stålenhag-inspired robot designs are pretty impressive. Just like which has a fairly novel sci-fi aesthetic, was slated to be a success.
Unfortunately, the extremely negative reviews for tore the game apart, largely for its lack of fun gameplay and extremely buggy state. It had an empty open-world full of copy-and-pasted houses, little-to-no
Read more on screenrant.com