In the first Animal Crossing game, players moved to a new town with nothing to their names, and they had to learn how to get by. Fans didn't have any friends that they knew that they could look to for tips on how to adjust. They needed to do it all on their own, and get along with the locals in the meantime. Depending on which piece of dialogue the GameCube title picked at certain points, they would either be perfectly friendly, or incredibly rude. The way that villagers could be rude to the player has since been phased out over recent releases, but at least some of it deserves to come back.
Over the years, the Animal Crossing series has slowly left the theme of players moving out and being on their own to sit in the background. While this aspect of the series still remains, it tends to get overshadowed by the game's interior design elements. Games like New Horizons preferred to let players slowly build up their own town from scratch rather than let them watch as everything came together with the NPCs. This might not be a bad idea on the surface, but incidentally, it has shaped how every player can interact with their villagers over time.
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Back when Animal Crossing first reached international audiences, some interesting phrases would make their way onto players' screens almost constantly. Players would be called «insufferable wimps» and would actually be yelled at for entering houses uninvited, among tons of other things. While some rude dialogue options would come from things players can't entirely help, such as being stung by bees, some of these could be provoked by the player being rude first or being mean back.
However, due to how Nintendo tends to
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