An Overwatch 2 Lifeweaver buff is currently looking to be on the cards for the newest support hero to make their way into Blizzard’s multiplayer game. Overwatch game director Aaron Keller has laid out some initial thoughts following the release of Lifeweaver, and says the team is continuing to collect data, with Lifeweaver control scheme changes in the works alongside balance tweaks for the Overwatch 2 hero.
Overwatch 2’s latest addition has certainly stepped up the style competition another notch, but many players are struggling to get to grips with his clunky controls and focus on utility skills over pure healing output. Due to the number of abilities at his disposal, Lifeweaver is the first hero where constantly switching weapons is a core part of his playstyle – requiring you to swap manually between his damage and healing output, rather than simply having both accessible simultaneously the way heroes such as Moira, Baptiste, and Kiriko do.
Concerns around the control scheme have been widespread, with particular concerns for those who play on a controller, where buttons are more limited. Mouse and keyboard players aren’t having a much better time, though; Overwatch 2 streamer Brandon ‘Seagull’ Larned says Lifeweaver is “probably the most clunky character they’ve ever added,” citing the fact that he has “one more ability than they have keybinds for.”
Despite initial concerns that Lifeweaver’s potent toolkit and movement abilities, which include a platform that can raise your teammates up and a grab that pulls a friendly character over to you, could make him overpowered or open up potential for trolling (something Blizzard itself has admitted), initial signs are that players are finding him a little too ineffective.
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