Guild Wars 2 has a lot of different things for players to do. Whether you’re a hardcore PvP player or a take-it-slow explorer of the PvE realms, there’s something for everyone in Guild Wars 2. The MMORPG recently launched its third expansion, which has brought with it a renewed focus on improving the basics. In a Developer post released today, several quality of life and extra goodies have been given to players. These are all the upcoming changes to Guild Wars 2 PvE and its core mechanics explained.
Core changes in Guild Wars 2While there are PvP aspects to Guild Wars 2, most of the content is driven by its PvE content. Whether this is through the Living World story or the introduction of cooperative modes, Guild Wars 2 is a PvE dominant game. To make this mode play smoother, the Devs have decided to introduce several small but powerful changes to the game.
Removal of Armor Repair mechanics in Guild Wars 2The Devs stated in their blog post that the long-incorporated aspect of Armor Repair, which changed once before, has ended. Players no longer need to head to the various Anvils worldwide or use Repair Canisters if they’ve been downed or killed in-game. Instead, your armor will remain undamaged, and using Repair Canisters or Anvils will grant you a small boost for twelve hours, this is not applicable to PvP or WvW.
Story boundaries and cursor contrast changes in Guild Wars 2The boundaries of the story instances have always been a bit of a hassle. Sometimes being knocked back or accidentally stepping out has kicked you from the instance and resulted in you having to restart the whole instance from scratch. The same tech that was introduced into Guild Wars 2: End of Dragons is now being applied to all instances. This
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