A job listing posted by EA's Maxis Studios is aimed at hiring an experienced rendering engineer who will be tasked with improving the game engine used by The Sims. The candidate would be responsible for making a number of improvements to The Sims' graphics engine, hinting at potential future plans for the Maxis Studios' flagship franchise.
Maxis Studios is most well known for its long-runningThe Sims series of life simulators which has defined the genre since 2003. Maxis Studios is also recognizable for their hit SimCity series of city-builders along with Spore, which simulated life from the cellular stage into a galactic society. The Sims series is immensely popular thanks to its extensive customization and the depth in which it allows players to manage their sim's lives. Sims can take on hobbies, pursue careers, marry, age, and reproduce, which leads to emergent storytelling as the various inhabitants live out their lives.
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The job listing posted by Maxis Studios suggests that Maxis intends to improve The Sims' engine both visually and in terms of performance. The position in question is for a Senior Rendering Engineer whose primary goal will be to modernize the graphics engine to improve performance and visual quality on more recent hardware. The position asks for a candidate with at least six years of professional programming experience and who has shipped at least one AAA title on multiple platforms. Experience working with PS5 and Xbox Series X/S is needed, which suggestsThe Sims 4 getting overhauled for the newer consoles or the possibility of an eventual The Sims 5 release on consoles.
The Sims 4 has had an impressive eight-year run
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