The 2022 Formula 1 season has been a wild one so far, and it’s only July. So far, F1 fans have been introduced to re-designed vehicles, porpoising, a new powerhouse in Ferrari, and we can’t forget about the new Miami Grand Prix. Now, the virtual world of Formula 1 is getting an overhaul, thanks to the release of EA and Codemasters’ F1 22. The new game looks to capture the new look of Formula 1, all while providing an authentic racing experience.
The British developer has been up to the task for years now, but was it able to do so for 2022? After playing the game, I think that Codemasters did a pretty good job with that.
The cars may be heavier, but the gameplay is not weighed downIf there’s one component of the F1 22 that is significantly different from its predecessors, it’s the gameplay, and more specifically, the cars and physics. That’s to be expected, as the real Formula 1 saw a major overhaul of the design and makeup of the vehicles. The new vehicles used in Formula 1 races are heavier and handle quite a bit differently than the previous model.
When we interviewed F1 lead creative director Lee Mather back in April, he told us that Codemasters had overhauled the physics, while also changing the handling of the vehicles, in order to replicate the current racing atmosphere. And after a bit of time with the refined gameplay engine, the changes are quite noticeable.
Turning and handling this year feels smoother, but traction can be a bit of an issue on those wider turns. Additionally, changing gears and accelerating does also feel solid, a good indicator that the downforce-centric changes made to the floor are, by and large, replicated in F1 22. These changes should have been somewhat expected, in part due to the
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