Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game. This post was a paid preview, you can find out more information here.
Despite its popularity and seemingly board game friendly elements, professional wrestling has never really had a standout strategy game. Well, All Time Wrestling is looking to change that by offering players a game with both tactical choices and a dash of dice-rolling randomness to ramp up the excitement.
The game comes with eight playable wrestlers, four of which are officially licensed recreations of legendary workers Andre the Giant, “Macho Man” Randy Savage, Kurt Angle, and The British Bulldog.
All Time Wrestling is for one to four players and most individual games take just 20-40 minutes to play. There are also additional rules for various play modes and match types.
At its core, All Time Wrestling is a hand management combat-style game. Each player takes on the role of a professional wrestler and will use the character’s corresponding dual-layered player board to track their information during the match. Each wrestler has a predetermined starting stamina and health rating, as well as a specialized deck of cards they use. Players start the game with a cultivated hand of five cards. The goal of the game is for players to damage their opponent enough to score a pinfall or submission victory.
The player whose turn it is has “The Initiative” and they can take one of three actions:
The first two options are self-explanatory but attacking is the main way the game progresses. Each attack card will cost players a bit of their stamina to play and also includes a target number. The attacking player must roll a die to see if they hit
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