The new Unearthed Arcana article for Dungeons & Dragons has featured a playtest version of the paladin class in preparation for its update in the upcoming revised Player’s Handbook that’s set to launch in 2024. This new paladin version has seen some balance tweaks, with some of its overpowered features toned down and new abilities added to beef up the class.
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Divine Smite can be used with Unarmed Attacks & ranged weaponsDivine Smite allows D&D’s paladin class to unleash holy might against their opponents, but it was restricted to melee weapon attacks. This will no longer be the case, as the new version of Divine Smite can be used with Unarmed Attacks, allowing paladins to infuse their fists with radiant energy and use it with ranged weapons to inflict their wrath from afar.
The new version of Divine Smite has some limitations, as it can no longer be paired with the Smite spells that paladins use in combat, which could previously be used to unleash a ton of damage in a single attack. Additionally, Divine Smite can only be used once per turn, so the new paladins won’t be able to unleash all of their powers in a single, destructive round.
Smite magic & paladin spell slots have been overhauledPaladins have exclusive access to Smite spells, which allow them to infuse different elements and effects into their weapon at the cost of a spell slot. Unearthed Arcana has changed most of these spells, as all but Searing Smite and Wrathful Smite have had the concentration requirement removed. This means that paladins don’t have to worry about their powerful combat spells fizzling out after taking a single blow.
Additionally, Paladins now get spell slots at level
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