Following a long period of speculation, fans have finally received an official nod from Valve regarding Counter-Strike 2 (CS2). The popular video game developer announced the sequel’s improved features through a series of trailers, one of which was dedicated to all highly anticipated map improvements.
As fans may know, locations or maps are a fundamental ingredient in the tactical first-person shooter’s foundational recipe. In an effort to preserve the 20-year-old legacy’s iconic shooter experience, the developer overhauled and upgraded integral features using the Source 2 engine while retaining classic map elements.
Valve adopted multiple approaches while rebuilding the map system for Counter-Strike 2. The world trailer showcased seven touchstone maps of the franchise, including Dust2, Nuke, Inferno, Ancient, Italy, Mirage, and Overpass.
All these maps feature updated lighting, materials, character read, and reflections. However, they will still offer a familiar experience for veteran fans.
To rebuild the iconic CS locations for Counter-Strike 2, Valve tapped into the power of the brand-new Source 2 engine. As mentioned in the trailer, the developers focused on three things while enhancing the dusty world of CS:
In addition to map changes, the game will also embrace overhauled mechanics, including new “interactive” smokes which react to lighting, grenades, and bullets. The updated smoke grenades expand to fill spaces upon detonation and offer more tactical opportunities.
Counter-Strike 2 will also welcome competitive gunplay changes, beginning with the sub-tick servers. Older CS games depended on tick servers, which didn’t consider the moments between ticks and mouse clicks, leading to inaccurate movement and shooting.
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