Starfield will be Bethesda's most ambitious project in terms of scope. Before Starfield, Bethesda games have chiefly focused on one self-contained hand-crafted setting. More specifically, it is limited to a few settlements in Fallout games and one individual province in the Elder Scrolls games.
Purely based on a technicality, Daggerfall features Bethesda's most expansive setting and one of gaming's biggest explorable areas, next only to Minecraft. But nearly all of its 200,000 square kilometers, i.e., roughly Great Britain's size, are procedurally generated like Minecraft.
In the proper hand-crafted settings that ensued, the explorable world has become bigger with every game since Morrowind. Starfield perhaps marks the pre-Elder Scrolls VI culmination, covering at least several planetary systems.
While it may feel like it, Bethesda has never claimed Starfield to be an entirely explorable universe like No Man's Sky. From what has been teased thus far, Starfield will center around 'Settled Systems.' These are corners of the explored universe where civilization has taken seed.
A whole swath of 'wild' planets might potentially be uncharted by civilization, but the Settled Systems will undoubtedly be the epicenter of world-building. The following are the locations revealed to date:
Of all Bethesda-designed settlements across all their games to date, Akila City comes closest to the unique charm and architecture of Vivec City from The Elder Scrolls III: Morrowind.
While Vivec City is the rich theocratic capital of Vvanderfell, Akila is more of a rag-tag commune of people who believe in the tenets of the Freestar Collective faction, a libertarian confederation of three star systems.
Placed on an unnamed hostile planet, walls seal away
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