Let's be honest, Aliens: Fireteam Elite had a tough time at launch. It was a good start for Cold Iron Studios, but it was clear the game needed work.
There were vital features missing such as basic NPC animations, there were no quick match options, netcode was often buggy and the gameplay, whilst fun, was stale and repetitive. At the time it was a good in-and-out game that you could dip into for a few hours with your mates, before shelving it until the next big patch and its longevity was
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