Ahri is one of the oldest champions that was ever created within League of Legends. She was immensely popular during seasons 3 and 4, however, eventually lost her footing to much more advanced and better champions that were released later on.
Thus, the developers gave her a mini rework in order to make her a bit more interesting and a lot more viable. They made changes to how her passive skill functioned and the way in which her ultimate works.
It goes without saying that those changes have had a positive impact on both her pickrate as well as her winrate. Thus, taking a look at both her builds and playstyle that complement her re-designed skills is quite crucial.
When Ahri was first released back on December 14, 2011, she was one of the top champions in the midlane. Ahri was considered a counter to other midlaners like LeBlanc on account of her charm skill.
However, as the years passed by, her scaling, design, skill ceiling and gameplay simply became way too outdated for the game. As a result, despite being a popular face within League of Legends, she lost her footing within the summoner's rift.
Thus, a rework was quite necessary in order to make her viable once more. So, the developers made a few adjustments to how her skills functioned in order to bring her in line with the other top midlaners that are prevalent in season 12.
Primary Rune (Domination): Electrocute, Taste of Blood, Eyeball Collection, Ultimate Hunter
Secondary Rune (Inspiration): Biscuit Delivery, Time Warp Tonic
Rune Shards: Offense (+10% Attack Speed), Flex (+9 Adaptive Force), Defense (+8 Magic Resist)
Thus, in terms of runes, there is not much difference to how it was previously used. Electrocute is still a very viable option as it allows her to dish out
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