In Project Zomboid, players will eventually have to turn to foraging to keep themselves alive when the world's resources run out or expire. Moodles have to be maintained and the zombies will never stop coming, so unless players are living a completely isolated lifestyle, eventually there will be nothing left to obtain besides nature's bounty. This timing is usually far beyond the player's lifespan, but if players are sheltered in a smaller city or a forest cabin, characters can die from running out of food and being forced to relocate.
Foraging is the answer to all of the situations above. With sufficient foraging skills and the aid of traits that affect foraging, it becomes a consistent source of food and materials, even in the worst situations. Some of the items have time of year requirements, but consistent loot can be found regardless of the time of year, especially at higher levels. In addition, foraging is always viable; while players can temporarily deplete an area of items to forage, over time the area replenishes its stock of items to forage, so players will never truly run out.
Related: The Sims 4 Cottage Living: Where to Find Harvestables in Henford-on-Bagley
Foraging skill is acquired by, as players might guess, foraging things. Foraging skill books will greatly accelerate the speed players acquire foraging experience, but they can be gained at a steady rate regardless. Foraging is more difficult at lower levels, when affected by negative moodles, and by certain negative traits, while foraging is improved with levels and certain positive traits. Trait and moodle modifiers don't affect the player's ability to find types of items but can make them more difficult to spot in the first place. Foraging levels not
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