It has been nine years since the release of Age of Wonders III, and during my time previewing Age of Wonders IV from Publisher Paradox Interactive and developer Triumph Studios, a lot of fond memories flooded back from previous Age of Wonder entries as I clicked away the turns in this fantasy 4x strategy game.
For those interested in a more detailed description of the gameplay and my initial impressions, check out the preview article . For this review, the press was given access to a separate beta build of the game. While I still enjoyed my time with the game and believe this could be an amazing experience for a long time to come, there are still a few concerning issues. But many of these could be easily fixed on day one.
In Age of Wonders IV, players create their race’s leader as a Wizard-King or a mortal Champion. There are several standard races to choose from, or players can customize the main character and race to their liking for each scenario. The initial customization options are enough to make a main character/race that fits almost any playstyle centered around the different types of magic affinities. The number of options also doesn’t feel overwhelming, and players can quickly generate something appealing.
Once in a scenario, the atmosphere in Age of Wonders IV is excellent. Vibrant stylized graphics, sound effects, music, and voice-over all come together, making for an enjoyable and relaxing experience. Unlike some similar titles, the map didn’t feel cluttered, and I could easily pick out the various resources on different tiles. The mouseover tooltips were always helpful and provided hyperlinks to more information if I wanted specific details about abilities, mechanics, or effects.
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