Albino Lullaby is intensely bizarre. It's a horror game, except it's not really horrific, just creepy, silly, and… well, weird. Honestly, I don't remember much about it in the way of detail because it's been almost 10 years since it came out—but man, I remember it being weird.
It was intended to be the first of an episodic series—the full title on Steam is Albino Lullaby: Episode 1—but nothing was ever seen of the promised follow-ons. Until now: Alice's Lullaby, set to launch on October 8, sets players off on a quest to rescue Alice from the Grandchildren (those scowling-weiners-with-teeth things) in an appropriately warped world where you'll travel back and forth through time, attempting to «unravel the metaphysical mystery of the Grandchild Cult and find out why they call you the monster.»
It's hard to say too much about Albino Lullaby, not for fear of spoilers but simply because so much of the experience is a descent into what the hell is going on here? The game world is visually striking and the audio deeply unsettling; a big plus for folks who don't like jump scares is that, as far as I recall, Albino Lullaby doesn't have any. It can be startling to spin around and find one of the Grandchildren bearing down on you, yes, but it's really all about atmosphere.
«A game where you run away from evil french fries might sound more absurd than terrifying, but that’s kind of the point,» we said in our 2015 preview. «Albino Lullaby walks a fine line between horror and comedy, creating an experience that is neither laugh-out-loud funny nor overtly frightening, but instead nightmarishly surreal.»
Alice's Lullaby promises to go deeper into that style of psychological horror, with «fresh gameplay mechanics and a compelling story that invites players to confront the haunting world of Styx once more.»
«Alice's Lullaby uses horror conventions to explore themes of trauma and perception, inviting players to look closer and find the unsettling answers hidden beneath the surface,»
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