Mr. Robot has been cheating death for a decade now, ever since Don’t Die, Mr. Robot first launched on PS Vita, but now it’s time for his greatest challenge yet: not dying in three whole dimensions. Kind of. 3D Don’t Die Mr. Robot spruces up the 2014 indie classic with new visuals, but even with the change of perspective, it’s the same core gameplay that makes it as addictive as ever.
Mr Robot is stuck in the dimension of Neon Dunjun, tasked with collecting all sorts of fruit while avoiding enemies that pass across the stage in an attempt to destroy him. Mr Robot has no attacks of his own, but thankfully the fruit he’s collecting is actually explosive, blowing up and taking out any nearby enemies – he’s equally fortunate to personally be immune to these explosions, though just one touch from an enemy and it is lights out for him.
Different enemies have different movements that you need to work out. Some will fly in a straight line, while others come in a group and spread out across the level so you need to guide Mr Robot to stand in a gap between their paths, and yet more will home in on Mr. Robot, or pop in as a pair and fire a laser beam across the level. You need keep moving and adjusting your position, but will often find yourself getting cornered.
The main mode in 3D Don’t Die Mr Robot is Remix, giving you a sequence of levels to work through. Every level has a ranking system from bronze to platinum trophies, and once you unlock the platinum trophy the level ends. Getting that platinum at the start of Remix is easy enough, because the game is still introducing you to the different elements of it. The further you get, the tougher things become. There are levels where the platform is tiny and enemies are popping up with no way to close the gap on them with Mr Robot, so you must instead wait for fruits to appear and line up to create a chain of explosions to save him. Linking these chains together rewards you with lots of points, though points don’t always mean
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