Patch 30.2.2, launching today, includes balance changes across modes.
The following cards have been adjusted to be weaker:
Dev Comment: The Standard metagame has a variety of decks that are feeling balanced against one another. Because of that, we’re only changing a couple cards that are leading to unhealthy play patterns that we want to address. Tidepool Pupil is quite strong, and is allowing decks to copy key cards too easily and play them too many times per game. We hope this change doesn’t delete the card from the metagame entirely, but does make it less effective as an enabler for combos and spells that are particularly effective when repeated many times per game. Doomkin isn’t as much a statistical outlier, but is causing more frustration. The card seems to have overstayed its welcome, so we are slowing it down by a turn to decrease its popularity.
Tidepool Pupil
Doomkin
Dev Comment: On the Wild side, we’ve identified a few play patterns that are over the line even for the powerful Wild format. Secret Passage has been a focal point across almost all Rogue decks since its creation, enabling an unhealthy power level across the class as a whole. On top of that, Wildpaw Gnoll could too easily be played on turn 1, keeping opponents from developing onto the board from the start of the game. This change makes the turn 1 Gnoll less common and makes playing multiple Gnolls less efficient. The sheer volume of spells that Sorcerer’s Apprentice allows is something we think should be addressed, so we’re making it no longer go to 0. With that change, we think it’s safe to return to its original mana cost.
Wildpaw Gnoll
Secret Passage
Sorcerer’s Apprentice
The above disenchantable cards will be eligible for full dust refunds for two weeks following Patch 30.2.2.
The following cards have been adjusted to be stronger:
Dev Comment: Since our last round of changes, there are a few classes that still don’t have many competitive options as others. These changes focus primarily
Read more on news.blizzard.com