Over 20 years after the Nintendo GameCube first released in Japan and North America, many are just now finding out that the entire identity of the console has been falsified. The GameCube is not, in fact, a cube. Language is often fluid, where the meaning of words can change, but a cube is a strictly defined geometric shape, and Nintendo has lied to the gaming world for over two decades.
For those unfamiliar (although a large majority of the public knows what a cube is), a cube is a three-dimensional shape comprised of six squares. The six squares are the cube's faces, which meet at eight separate vertices and 12 corners. In order for a cube to be a cube, all of its faces have to have the same square dimensions, otherwise it becomes a rectangular prism or some other cuboid. Even GameCubes found in mint condition are soiled by their incorrect proportions.
Related: Portable GameCube Mockup Made Real By Console Modder
Discussion surrounding the Nintendo GameRectangularPrism comes from DidYouKnowGaming, and a tweet that revealed the exact dimensions of the console to be 150 x 161 x 110 millimeters. This makes it objectively not a cube, although it does get a bit closer to the correct shape when the Game Boy Player is attached to the bottom. Unfortunately, it is much too late for any geometry enthusiasts who have been troubled by this revelation to request a refund from Nintendo.
In the early days of console gaming, Nintendo apparently didn't have the confidence to indiscriminately lie to the public. The Nintendo Entertainment System is exactly what it's called, and the Super Nintendo Entertainment System is named as a simple, yet adequate way to convey its increased processing power over its predecessor. Even the 25 year old
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