Dozens of glowing reviews for The Legend of Zelda: Tears of the Kingdom have dropped this morning, and one tech-focused evaluation notes that the game runs surprisingly well on the aging Switch hardware.
Like Breath of the Wild, Tears of the Kingdom targets 30 frames per second, and Digital Foundry (opens in new tab)'s John Linneman says that the "game that holds very closely to its 30 FPS target. The majority of my entire run of capture managed to maintain a solid 30 frames per second in most instances which, for the Switch running a game this vast and emergent, is impressive."
That's particularly impressive given how poorly the game seemed to run in some preview videos, which showed dramatic dips in performance any time Link met with any more than a handful of enemies. A patch arrived during the Tears of the Kingdom review period that eliminated the vast majority of performance drops, and obviously that patch will be available the instant everyday players get their hands on the game.
DF says you'll see stable performance throughout the vast majority of Tears of the Kingdom in both TV and portable modes, though there are a handful of notable exceptions - like in Kakariko Village, which was also a frame rate killer in Breath of the Wild. Most performance drops occur when you activate the Ultrahand ability, however. According to this review, using Ultrahand in a busy area is very likely to tank performance. But given how thinly stretched the Switch hardware has felt in recent years, these results are impressive, especially with the assertion that the game is "smooth in terms of frame-pacing and lacks any significant stutter or hitching."
Tears of the Kingdom also looks a bit sharper than Breath of the Wild, thanks to its
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